Quick Thoughts on Kickstarter

Yesterday actor/director Zach Braff made a stir by launching a Kickstarter campaign to raise $2 million to finance a new film called Wish I Was Here. This is the second major film project, after the Veronica Mars movie, to attempt to finance itself via the crowdsourcing website in recent days. Some artists I know are taking a dim view of such projects, arguing that artists who could otherwise receive “traditional” financing are exploiting both the new business model (which was intended to support small, independent projects) and their fans, who are investing in projects (and thereby alleviating already-wealthy artists’ risk) without any of the financial returns that traditional investors could expect to see.

I can see the point. However, I tend to be of the opinion that the primary downside to already-established artists crowdsourcing their projects’ financing is that it may funnel what is likely a finite set of donors’ dollars away from encouraging new artists—replicating the problem that has stultified the Hollywood studio system and the big record labels, and that tools like Kickstarter were created to solve; of course, chances are that if someone has the ducats to send Zach Braff ten grand, they probably wouldn’t blink at laying out another 50 bucks for your boardgame about being a gay golddigger.

Other than that, though, I still think Kickstarter’s odd mix of feudalism and capitalism isn’t bad for either artists or their fans, no matter who is using it to raise however much money. It’s feudalistic in that it’s a return to a much older form of funding art: patronage. Like Kickstarter patrons, when a Venetian nobleman commissioned a painter to create a triptych for an altar, they did not expect financial returns; they did for social (and perhaps spiritual) capital, the satisfaction of having made something beautiful possible (and of being known to have made that thing possible). Of course, there is a crucial difference in that Michelangelo did not receive royalties or residuals, as Zach Braff is likely to do; but then again, the Guild of Wool probably didn’t receive David t-shirts, either.

But, as I mentioned, Kickstarter also manages to combine feudal patronage with pure market capitalism:  Braff has created a market in which consumers can express the true value that his work has to them. To me, the ability to see a new Zach Braff movie might be worth the ten dollars I’d pay to see it in the theater; to others, the ability to see that movie (and, importantly, to have that movie be made exactly as Braff wants it, without the interference of meddling producers) is evidently worth a thousand times that much. Of course, they’re also paying for the ability to see themselves as being involved in the production, to accompany Braff to the premiere, etc. All in all, I don’t see much, if any, harm in this. People get a greater say in the art that they want to experience, while artists have the chance to make the art that they want to make while not having to satisfy the desires of investors whose motivation is primarily economic. Seems like a win-win to me.

Higher Ed Web Org Chart: Small Schools

Following up on my last post, here are stats specifically for small schools (under 5,000 students, n=45). Stats for larger schools to come.

How centralized is the production and maintenance of the web at your school?

  • 1 (very centralized): 31% 
  • 2: 13% 
  • 3: 24% 
  • 4: 24% 
  • 5 (very decentralized): 7% 

The group that does *the majority* of your institution’s web work is part of:

  • Marketing/Communications/PR: 62% 
  • IT: 20% 
  • Some combination of the above or other: 18% 

How many people work for that web group?

  • 1: 27% 
  • 2-5: 67% 
  • 5-10: 7%
  • Over 10: 0% 

Are you a part of that web group?

  • Yes: 96% 
  • No: 4% 

What kind of tasks does that web group perform?

  • Information Architecture 100%
  • Website Development 91%
  • Visual Design 82%
  • Content Strategy and/or Production 80%
  • Social Media Management 62%
  • Application Development 51%  
  • Server Administration 40%  
  • Other 4% 

To whom does the head of the web group report?

  • VP or Dean: 31%
  • President or equivalent: 20%
  • Other: 20%
  • CIO: 18%
  • Assistant VP or Assistant Dean: 13%
  • CTO: 0%
Does the group that you identified as  performing the majority of web work at your institution charge other departments at the institution for its services? (n=13)
  • No: 85%
  • Sometimes/It depends: 8%
  • Yes: 8%

Web in the Higher Ed Org Chart

At next month’s HighEdWeb Michigan conference, I’ll be presenting a talk titled “The Dream Org Chart,” in which I’ll examine some of the different organizational models within which institutions of higher education place their web teams, and suggest a model that I believe would solve some of the challenges that institutions face in the maintenance of a high-quality web presence.

To gather data for the first part of the presentation, I set up a Google form and turned to my colleagues on Twitter and the UWebD mailing list. Exactly one hundred responses rolled in over just a few days, far more than I had planned on or even hoped for. I am no longer surprised by the kindness and generosity of spirit that resides in the higher ed web community, but I continue to be thrilled and humbled by it.

Sifting through all of this data will take some time, but I will continue to post here as I analyze it, and will of course post my final presentation here as well. Clearly, there is a hunger for this information in the community, so I am happy to make the responses public (please note that I have had to update this link). I have stripped as much identifying data as possible.

So without further ado, some initial numbers are below. How these numbers relate to your expectations? Any surprises, or suspicions confirmed?

What size is your institution?

  • Under 1,000 students: 5% 
  • Between 1,000-5,000 students: 40% 
  • Between 5,000-10,000 students:14% 
  • Over 10,000 students: 41% 

How centralized is the production and maintenance of the web at your school?

  • 1 (very centralized): 21% 
  • 2: 17% 
  • 3: 29% 
  • 4: 24% 
  • 5 (very decentralized): 9% 

The group that does *the majority* of your institution’s web work is part of:

  • Marketing/Communications/PR: 59% 
  • IT: 23% 
  • Some combination of the above: 12% 
  • Other: 6% 

How many people work for that web group?

  • 1: 14% 
  • 2-5: 60% 
  • 5-10: 17% 
  • Over 10: 9% 

Are you a part of that web group?

  • Yes: 91% 
  • No: 9% 

What kind of tasks does that web group perform?

  • Website Development 94%
  • Information Architecture 87% 
  • Visual Design 87%
  • Content Strategy and/or Production 77%
  • Social Media Management 61%
  • Application Development 58%  
  • Server Administration 36%  
  • Other 9% 

To whom does the head of the web group report?

  • VP or Dean: 31%
  • Other: 28%
  • CIO: 16%
  • Assistant VP or Assistant Dean: 14%
  • President or equivalent: 9%
  • CTO: 1%
I also asked one follow-up question of those who had shared their email addresses with me, namely:
Does the group that you identified as  performing the majority of web work at your institution charge other departments at the institution for its services? (n=26 27)
  • No: 81%
  • Sometimes/It depends: 12 11%
  • Yes: 8 7%

Marshall McLuhan and the Tactile Web

The following is an adaptation to an article form of the presentation I did at HighEdWeb 2012 that I attempted to get published on A List Apart; unfortunately, after several rounds of edits, we weren’t able to come to a mutually satisfying vision of what the article should be. So I present it here for your perusal instead. Big thanks to Rose Weisburd of ALA and her fellow readers for all of their suggestions in tightening up what could have been a sprawling mess of an article.

In 1965, Marshall McLuhan published what quickly became one of the founding documents of modern media theory, Understanding Media. In it, McLuhan contended that media are essentially extensions of human senses: print is an extension of the eye, the phonograph and radio of the ear, and so on. McLuhan, who died in 1981, did not live to see the rise of the web, but he predicted that the sense being extended in what he called the “electric age” was that of touch. With the growing omnipresence of tactile interfaces like those of the iPhone and similar devices, the medium of the web is already becoming something that we touch, as much as we see and hear it. What will the tactile web look (and feel) like, and how might McLuhan’s theory of media help those of us who build websites think about it?

The Rise of the Tactile Web

We tend to think of the web as an audio-visual medium. Whether we are consuming or producing text, image, podcast, or video, the web is undoubtedly a feast for the eyes and the ears. Yet in many ways, the personal computing revolution, and by extension, the rise of the web, has been a story in which we – quite literally – manipulate data with our hands. In adopting the graphical user interface, the mouse, and then the laptop trackpad, we have adopted a method of interacting with data that is both metaphorically (“pointing” with an arrow or the digital rendering of a small hand) and physically (“clicking,” or tapping the mouse button with our own fingers) tactile. As web designers, we constantly rely on the metaphor of tactility to shape user experience and create the illusion of three dimensional space on two-dimensional screens. At the subtle end of the spectrum, you might think of submit buttons that appear to depress slightly when the user “presses” them; at the absurd end of the spectrum, the various skeumorphic UIs being ridiculed on skeu.it.

Beginning with the iPhone, a new generation of devices has now brought the web to the tips of our fingers, foregrounding physical tactility over the metaphorical. A new language of gestures, swipes, and taps is quickly replacing the old one of point-and-click, and with new hardware like the Leap this new language is making its way onto the desktop as well. At the moment those interested in making use of these methods of user interaction are stuck creating native apps for different operating systems, but future versions of HTML, CSS, and Javascript will almost certainly have to reckon with the new gestural lingua franca with which we interact with the web. Forget onClick and a:hover; what about onPinch and a:Swipe?

And just around the corner is a brand-new generation of devices that will respond to the user’s touch with tactile responses of their own. The vibration motor and accelerometer in, say, an iPhone, can provide a limited amount of what is called “haptic feedback;” for example, if the user’s avatar goes off the track in a racing game, the device’s motor may activate to approximate the sensation of driving off of the smooth asphalt onto the rough earth that surrounds it. Some new technologies, however, look to extend devices’ haptic feedback capabilities far beyond simple vibration. Technologies like that being produced by Senseg use electrostatic forces to simulate different tactile sensations, while the Tactus microfluid touch screen actually creates small bubbles beneath the screen to simulate keyboard keys, technologies that will no doubt find other, more ingenious, applications in the future, from allowing text to be displayed in braille to the reproduction of 3D maps.

Now imagine a world in which technologies like this are standardized across platforms, and available to web designers. We are already building websites that our users are touching; it’s only a matter of time before we’re building websites that touch back.

McLuhan and the Web

The web, of course, did not yet exist during the lifetime of McLuhan. Nevertheless, I think a key part of his understanding of media is applicable to the tactile web. McLuhan’s primary means of differentiating between media was a spectrum that ranged from “hot” to “cool.” Hot media are dense with information, and as a result require little participation or interaction from the receiver of the medium, while cool media contain little information and therefore require more work from the receiver to parse the content contained therein. A photograph, rich in information and requiring little interaction by the viewer, is hot; a comic strip, made up of a few penstrokes that require the viewer to cognitively assemble them into a coherent whole, is cool. The “hotness” or “coolness” of a medium is thus an inherent part of that medium; some media demand participation through small amounts of stimuli, while others, rich with data, overwhelm the audience and are passively consumed.

Perhaps surprisingly, McLuhan favorite example of cool, participatory media is one that we tend to think of today as a passive one: television. Its low level of detail (in the year of Understanding Media’s publication, only half of primetime programming was in color) made it a “cool,” participatory medium, and its small screens (the largest available in 1965 was a whopping 25 inches, or roughly the size of the monitor I sit a foot from every
day at work) encouraged audiences to sit close to the set and become absorbed in the picture.

The TV image is visually low in data… [it] offers some three million dots per second to the receiver. From these he accepts only a few dozen each instant, from which to make an image… [T]he viewer… unconsciously reconfigures the dots into an abstract work of art on the pattern of a Seurat or Rouault… The TV image requires each instant that we “close” the spaces in the mesh by a convulsive sensuous participation that is profoundly kinetic and tactile, because tactility is the interplay of the senses, rather than the isolated contact of skin and object. (Understanding Media, MIT Press, 2002. p. 313-4)

Far from being a medium to be passively “watched,” to McLuhan television was a fully sensory experience in which the viewer is an active participant. Surrounding and enveloping the actively-engaged viewer, television became an extension not just of the eye, but of the all the sense organs, including (though not limited to) the skin. A medium does not require the characteristic of tactility to be cool, but tactility makes already cool media even cooler.

The tactile web that is being born around us today, I contend, bears a great deal of resemblance to McLuhan’s theorization of television. Just as McLuhan considered it impossible to passively view television, I would argue that it is impossible to passively receive the web. One does not simply “watch” the web; to acquire any information from it, one must engage the web. At the very least one “surfs” it by navigating an un-predetermined path of links between pages; at the most one helps build it, whether by contributing content (even something as seemingly insignificant as a blog comment) or code.

Mobile devices make this engagement even more evident: think of all the times you’ve stood on a busy street, oblivious to the traffic around you while absorbed in data coming through your phone from halfway around the world. The small screens of our devices in many ways echo the low-resolution TVs of the 60s, while our touchscreens and earbud-cocoons assist in capturing our attentions and “demand[ing] participation and involvement in depth of the whole being.” As with McLuhan’s conception of television, our interaction with the web is not “the isolated contact of skin and object,” but “a convulsive sensuous participation that is profoundly kinetic and tactile.” The web, as it becomes increasingly tactile, is becoming increasingly immersive.

Building an immersive, tactile web

As the builders of the web, what do we gain by thinking of the web as a “cool,” tactile, and participatory medium? McLuhan thought the transformative power of television lay in its ability to sensually immerse a large population in complex symbolic processes; his preferred example was the Kennedy funeral. I think we’ve been watching similar changes on the web with regard to social platforms like Twitter and Facebook, which permit us to participate simultaneously with people we’ve never met in cultural events from the Super Bowl to the Arab Spring. The cool, tactile web permits us to be absorbed into those events like never before through the interactions between our devices and our eyes, ears, and fingers. For those who create these platforms, a realization of participating in something larger than “just” building a website will be essential to success. Part of the reason we’re still talking about Facebook and Twitter today is because they have done such a fine job of adapting to the shift from small, niche websites to global information platforms that facilitate and encourage such absorption.

Of course, the television analogy outlined above is not a perfect one. While a given page, particularly one that has been optimized for consumption on a mobile device, is likely to be experienced by a user as cool, i.e. low in information density, the web itself might be thought of as hot, dense with information in a manner that nearly defies human comprehension. The job of the web builder, then, is to funnel an inherently hot medium into a cool form that is not only comprehensible to users, but also keeps them engaged long enough to accomplish the task which they have elected to undertake. The best web designs, to this way of thinking, present just enough of the nearly infinite available set of information to encourage continued interaction with the site, while keeping enough information hidden to avoid overwhelming users.

The tactile web will of course have important implications in accessibility (might images soon be required to have alt-textures in addition to alt-text?) as well as in the types of content that we’ll be able and/or required to produce (imagine e-commerce sites which include the ability for customers to “feel” the material of clothing they’re purchasing). User testing will likely become even more vital to our work, as the sense of touch could prove even more subjective than the sense of sight.

Even the tools with which we work will likely change as a result of the tactile web. For example, I’ve often thought of working with CSS as being not unlike sculpting with clay, carefully molding the raw material of markup and shaving pixels off of margins until the form in your head emerges onto the screen; it may very well be that a new generation of coding tools will make that metaphor significantly closer to reality, allowing us to build websites with the mediation between our hands and our machines nearly invisible.

Take a moment to step back from the site you’re working on right now and ask yourself: what would it feel like if you could touch it? How would you shape it, and how would your users experience it? How might you take advantage of tactile technologies to improve upon that experience?

These are questions that you might have to answer sooner than you think.

Law School Project: 2012 Faculty Reading

In the course of my day job I don’t design a lot of websites from whole cloth, but one exception is the microsite I build for our faculty’s reading recommendations each year. I enjoy these projects, as they give me a chance to experiment with new techniques (this year’s was an experiment in responsive design), but this was the fourth year I’ve built one, and it’s become a challenge to think up new ways to display what is basically just a long list. So unlike past years, where I organized the list by faculty member, this year I chose to organize it by the books themselves. This wound up being trickier than I anticipated, since several faculty members had actually chosen the same book to recommend, but I think the final product came out pretty well.

Is Facebook Holding Pages for Ransom?

Back in September, there was some grumbling in the higher ed social media community (as well as elsewhere) about sudden drops in the “reach” stats of Facebook pages. Dangerous Minds said publicly what many of us were thinking: Facebook had reduced the ability of businesses and organizations to reach fans with (free) posts in order to drive them toward spending money on promoted posts.

Techcrunch posted a strident “debunking” of this point of view, arguing that Facebook had actually made some valuable tweaks to their EdgeRank system: “Most Pages weren’t affected by these changes, but spammy Pages got penalized and they’re the ones complaining. The moral of the story is don’t spam your fans, and everything will be fine,” they claimed. I found this less than convincing, given that nearly everyone I knew at other universities was observing a drop in reach numbers similar to the one I had noticed. Was it possible that Facebook saw us all as spammers? I decided to spend some time mining the Law School page‘s insights to see what I could find out. The (hastily pulled-together) graph below charts a set of metrics that I thought would be useful in this regard; the yellow shaded area marks the time when the EdgeRank changes became apparent.

Here’s what the stats tell us about the Law School Facebook page pre- and post-change, as far as I can tell:

  1. Part of the drop in reach I had noticed was the result of a serious spike in reach attained in July (I haven’t yet tracked down what that spike might have been caused by). 
  2. Our total followers (page “likes”) continues to climb at a similar pace.
  3. Our total number of engaged followers continues to trend up.
  4. Our engaged users per post dropped after the change but is still comparable with the same time last year, as did the average reach per post.
  5. Our average percentage of fans reached fell significantly below where it was last year (let alone where it was after the odd spike this past July).
  6. The average percentage of users reached who engaged with our content went up.
  7. Our negative feedback per post went down.

To my mind, there are two ways of looking at this data, especially the last three items. One is that the changes Facebook made are better targeting those of our fans who are most likely to engage with our content; the other is that they’re removing the ability for us to reach fans who might engage, but haven’t yet (a situation which could, conveniently, be addressed by spending money on promoting posts, which, according to TechCrunch “coincidentally started rolling out to more Pages in September”). Perhaps one’s interpretation of the data depends upon one’s opinions of Facebook’s motives, but I’d be interested to read your take on what the data might mean.

Big Ideas, Modest Proposal

In my presentation on “McLuhan and the Tactile Web” at HighEdWeb 2012 last month, I noted that one of my reasons for submitting the proposal in the first place was a desire to see higher ed web professionals (and web professionals in general) take a step back from the minutiae of our day-to-day work to engage with some of the “big ideas” discussed in the theory and criticism produced by academic fields like media studies.  The technology within which we web monkeys live and breathe moves so quickly, and is so detail-oriented, that in the nitty-gritty of our day-to-day work we rarely have the opportunity to switch our focus to the sort of big picture thinking that theorists like McLuhan engage in. Making the effort to do this — to inform our practice with theory — would, I think, make us better at our craft and result in better experiences for our users.

While there currently exist a number of great sites for web practitioners (like A List Apart) as well as a few–though surprisingly few, really–fascinating journals (like Fibreculture) aimed at scholars studying the web and related technologies, I see an opening for a site that could serve as a meeting place for both. As I’m envisioning it, this site would serve as a place for those who actually build the web as well as those who spend their time thinking about the high-level, big picture concepts to mingle, to share ideas and experiences. This would give theorists a real chance to shape the web of the future, and provide practitioners the chance to think deeply and constructively about the medium within which we work.

Such an undertaking would, of course, only be possible as a collaborative effort. So I turn to you, dear readers: would such a site be worth the effort? Is there something out there of which I am unaware that is already filling this niche? What would you like such a resource to enable you to do? What challenges would you foresee arising in such an undertaking?

Field Notes from #heweb12

I just got home from HighEdWeb 2012 in Milwaukee, and rather than wait weeks to jot down my impressions like I did last year, I figured I’d best write up my thoughts on this year’s Bonnaroo of the higher ed web world right away.

I definitely enjoyed this year’s Best in Conference winner, “I don’t have your Ph.D: Working with Faculty and the Web,” by Amanda Costello (summary by Laura Kenyon), but my “golden nugget” for this year’s conference had to do with the potential of site-specific mobile experiences, something that ties in neatly with my academic fascination with the creation of spaces. Both Cornelia Bailey of UChicago and Kyle Bowen of Purdue (Kyle, whom I had the pleasure of running into at the Mars Cheese Castle on the way home, won Best in Track for his talk [write-up by Lori Packer]) gave really interesting examples of how mobile technology could be used to great effect in specific but very different settings, namely a museum in Cornelia’s talk and the classroom in Kyle’s. I’m itching to try projects like these at the Law School if the opportunity presents itself.

And while this year’s conference sadly did not include a Johnny Cash cover band made up of conference attendees, I did get involved by presenting two talks. The first, “Reach Out and Touch Someone: Marshall McLuhan and the Tactile Web,” was pretty theoretical and abstract, a change of pace for a conference mostly focused on the nitty-gritty of web work, so I wasn’t sure how it would be received. You can download my Keynote presentation (sorry Windows users, still trying to find a good way to present a presentation this big on the web) or read the write-up by Lori Packer on Link. I was pleased to get a good amount of positive feedback on the content of the talk, as well as on the concept of keeping the higher ed web engaged with big ideas like McLuhan’s work. I also gave a joint presentation with Tonya Oaks Smith of UALR Bowen Law on the differences between working in communications at a professional school or other specialty unit within a university and a four-year undergrad institution (slideshare is here). We had a few audience members who were really engaged, and I hope the conversation will continue.

Upcoming Talks at #heweb12

The schedule has been finalized for a while, but I’m just now getting around to announcing that I’ll be giving a couple of talks at the upcoming 2012 HighEdWeb conference, the annual think-and-fun-fest of the Higher Education Web Professionals Association, in Milwaukee (affectionately known as “#heweb12“). Last year’s conference, in Austin, was my first #heweb, and I managed to make it out with my sole responsibility being leading a Johnny Cash cover band. This year I’ll be making up for it by participating in two presentations. One, “There’s Life Beyond the Four-Year University,” will be a panel discussion with Tonya Oaks Smith and Shari Erwin about the communications challenges that face web professionals in settings other than the standard undergraduate campus. The other, “Reach Out and Touch Someone: Marshall McLuhan and the Tactile Web” will use the ideas of the famous media theorist to examine the rise of the touch-based web. Alas, if you haven’t already registered, #heweb12 is sold out, but be sure to follow the hashtag on Twitter and keep an eye on the HighEdWeb site for recaps.