What Does the Web Say? #confabEDU edition
I’ll be once again presenting “What Does the Web Say? Thinking about Sound on the Internet” at Confab Higher Ed in Atlanta tomorrow, November 13.
Audio (and video) used in the presentation:
- “Radiolab,” Season 12, Episode 4: “Black Box”
- “Modem_gesamt.wav” by schluppipuppie
- “Ironic” via Midi Galaxy
- iOS system sounds
- Facebook Notification Sound
- FindYourWayToOz.com
- Sit Down, Plug In And Travel The World Through Sound & soundtransit
- youarelistening.to/chicago
- myNotreDame
- Start-up Presentation: Soundcloud
- Le Web 2011LeWeb 2011 Alexander Ljung, Founder & CEO, SoundCloud
- Freesound.org – “Silent Movie – Sam Fox – Hurry Music.wav” by FreqMan
- Freesound.org – “16mm Film Reel” by bone666138
- Video: Star Wars IV: A new hope – Final Scene (The Throne Room) and End Title
- Video: Star Wars Minus Williams – Throne Room
- Video: Raiders
- Video: Indiana Jones Raiders Of The Lost Ark – Famous Scene
- 99% Invisible: The Sound of Sports
- Freesound.org – “PongGameSounds.wav” by mickdow
- Super Mario Bros. theme music
- Bioshock 2 – Launch Trailer – Xbox360/PS3
- webaudio.prototyping.bbc.co.uk
Additional sites to explore:
- Web Audio API
- Chrome Experiments – Audio
- Google Night Walk
- The Ballad of Geeshie and Elvie
- Soundcloud.com
- Freesound.org
Further reading:
- Smashing Magazine, “Designing With Audio: What Is Sound Good For?” by Karen Kaushansky
- Wired, “The Web Is Too Quiet. It’s Time to Pump Up the Volume” by Clive Thompson
- The New Yorker, “A Video Game That You Can’t Even See” by Laura Parker
- “Future of Sound on the Web” by Johan Belin
- Sound on the Web – the invisible other half
- Songs of Diridum: Pushing the Web Audio API to Its Limits