Aaron
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The Serial Effect: Audio Content #casemmw

June 19, 2015 Aaron Rester 0 Comments
Digital Presentations
conferences higher ed

Notes for “The Serial Effect: Audio-Based Content,” presented at the 2015 CASE Multimedia Workshop in Washington, DC on June 19, 2015.

Podcasts/Audio cited:

  • The Nerve, Episode 1 – Wired for Sound: Music and the Brain
  • The Nerve, Episode 6 – Sentimental Journey: Music & Emotion
  • Mapping | This American Life
  • Design Matters With Debbie Millman: Audrey Arbeeny
  • Vestigial Tale, Part 1 – Home | Ideas with Paul Kennedy | CBC Radio

Interactive and video cited:

  • Star Wars IV: A new hope – Final Scene (The Throne Room) and End Title
  • Star Wars Minus Williams – Throne Room – YouTube
  • The Ballad of Geeshie and Elvie
  • Life After Death : NPR
  • myNotreDame – Home
  • Soundworks Collection: Walt Disney Imagineers on Vimeo

Articles cited:

  • Perception of Synchrony between the Senses – The Neural Bases of Multisensory Processes
  • Serial podcast is an iTunes record breaker as it passes 5m downloads | Technology | The Guardian

Statistics cited:

  • Audio: Number of Podcast Download Requests | Pew Research Center
  • Audio: Number of Actively Hosted Podcasts | Pew Research Center’s Journalism Project
  • Podcasting: Fact Sheet | Pew Research Center
  • The Infinite Dial 2015 – Edison Research

Tools and other resources:

  • Audacity: Free Audio Editor and Recorder
  • dig.ccmixter (Creative Commons-licensed music & audio)
  • SoundCloud | SoundCloud for Podcasters
  • audioBoom
  • Feedburner
  • Spoken.co

Additional reading and listening:

  • From Sizzling Fajitas To The Super Bowl, How Sounds Help Sell
  • Sit Down, Plug In And Travel The World Through Sound  
  • Soundtransit
  • Listen to Wikipedia
  • Youarelistening.to
  • 99% Invisible: The Sound of Sports
  • Geophysicist Shares a Song of Earth’s Polarity
  • Hollow — an Interactive Documentary
  • Freakonomics » Time to Take Back the Toilet
  • The Roaring Twenties
  • Web Audio API
  • Chrome Experiments – Audio
  • Google Night Walk
  • Freesound.org
  • Smashing Magazine, “Designing With Audio: What Is Sound Good For?” by Karen Kaushansky
  • Wired, “The Web Is Too Quiet. It’s Time to Pump Up the Volume” by Clive Thompson
  • The New Yorker, “A Video Game That You Can’t Even See” by Laura Parker
  • “Future of Sound on the Web” by Johan Belin
  • Sound on the Web – the invisible other half
  • Songs of Diridum: Pushing the Web Audio API to Its Limits
And, of course, don’t forget the Serial Effect Spotify Playlist:

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